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- on LoadMovie chan, fileName
- puppetSprite(chan, 1)
- set the castNum of sprite chan to the number of member fileName
- updateStage()
- end
-
- on LoadBloop chan, fileName
- puppetSprite(chan, 1)
- if the machineType = 256 then
- set the height of sprite 5 to 228
- end if
- set the castNum of sprite chan to the number of member fileName
- set the directToStage of cast fileName to 1
- set the controller of cast fileName to 1
- updateStage()
- end
-